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Rappelz Effect Types

EnumNumberDescriptionLink
EF_MISC0Miscellaneous effectLink
EF_PARAMETER_INC1Increases a parameterLink
EF_PARAMETER_AMP2Amplifies a parameterLink
EF_PARAMETER_INC_WHEN_EQUIP_SHIELD3Increases parameter when equipped with a shieldLink
EF_PARAMETER_AMP_WHEN_EQUIP_SHIELD4Amplifies parameter when equipped with a shieldLink
EF_PARAMETER_INC_WHEN_EQUIP5Increases parameter when equipped (general)Link
EF_PARAMETER_AMP_WHEN_EQUIP6Amplifies parameter when equipped (general)Link
EF_PARAMETER_SYNCHRONIZATION8Synchronizes parameters with a specific effectLink
EF_DOUBLE_ATTACK21Allows for a double attackLink
EF_ADDITIONAL_DAMAGE_ON_ATTACK22Adds extra damage on attackLink
EF_AMP_ADDITIONAL_DAMAGE_ON_ATTACK23Amplifies additional damage on attackLink
EF_ADDITIONAL_DAMAGE_ON_SKILL24Adds extra damage when using skillsLink
EF_AMP_ADDTIONAL_DAMAGE_ON_SKILL25Amplifies additional damage when using skillsLink
EF_ADD_STATE_ON_ATTACK_OLD26Adds a state on attack (old system)Link
EF_ADD_HP_ON_ATTACK27Restores HP when attackingLink
EF_AMP_RECEIVE_DAMAGE30Amplifies received damageLink
EF_ADD_HP_MP_ON_CRITICAL34Restores HP and MP on a critical hitLink
EF_HEALING_AMPLIFY35Amplifies healing effectsLink
EF_ADD_STATE_ON_ATTACK36Adds a state on attackLink
EF_ADD_STATE_BY_SELF_ON_ATTACK37Adds a state to self on attackLink
EF_ADD_STATE_ON_BEING_ATTACKED38Adds a state when being attackedLink
EF_ADD_STATE_BY_SELF_ON_BEING_ATTACKED39Adds a state to self when being attackedLink
EF_STEAL_WITH_REGEN_STOP40Steals while stopping HP regenerationLink
EF_ABSORB41Absorbs damage or effectsLink
EF_STEAL42Steals HP or MPLink
EF_DAMAGE_REFLECT_PERCENT43Reflects a percentage of damageLink
EF_DAMAGE_REFLECT44Reflects damageLink
EF_DAMAGE_REFLECT_WHEN_EQUIP_SHIELD45Reflects damage when equipped with a shieldLink
EF_DAMAGE_REDUCE_WITH_RACE_BY_PERCENT46Reduces damage based on race percentageLink
EF_DAMAGE_REDUCE_WITH_RACE_BY_VALUE47Reduces damage based on race valueLink
EF_MANA_SHIELD49Provides a shield that absorbs manaLink
EF_HEAL61Heals HP or MPLink
EF_REGEN_ADD62Adds regeneration effectsLink
EF_HEAL_BY_ITEM63Heals using an itemLink
EF_HEAL_HPMP_PER64Heals HP and MP by percentageLink
EF_FORCE_CHIP71Applies a force chip effectLink
EF_SOUL_CHIP72Applies a soul chip effectLink
EF_HEALING_CHIP73Applies a healing chip effectLink
EF_LUNAR_CHIP74Applies a lunar chip effect (related to the previous chips)Link
EF_NEUTRALIZE81Neutralizes harmful effectsLink
EF_MEZZ82Applies a mezz effectLink
EF_PROVOKE83Provokes enemies to target the userLink
EF_DECREASE_STATE_EFFECT84Decreases the effect of a stateLink
EF_INC_HATE85Increases hate or aggroLink
EF_AMP_HATE86Amplifies hate or aggroLink
EF_SKILL_INTERRUPTION87Interrupts skillsLink
EF_ADD_REGION_STATE88Adds a state to a regionLink
EF_MP_COST_INC91Increases MP costLink
EF_ADD_PARAMETER_ON_NORMAL_ATTACK92Adds a parameter on normal attackLink
EF_ADD_PARAMETER_ON_SKILL93Adds a parameter on skill useLink
EF_KNOCKBACK_ON_DEFAULT_ATTACK94Applies knockback effect on default attackLink
EF_REMOVE_GOOD_STATE97Removes beneficial statesLink
EF_TRANSFORMATION104Transforms the creature or characterLink
EF_DEAL_DAMAGE105Deals damageLink
EF_AMPLIFY_CASTING_TIME106Amplifies the casting time of spellsLink
EF_RESURRECTION109Revives the character or creatureLink
EF_DETECT_HIDE111Detects hidden entitiesLink
EF_CREATURE_PARAMETER_AMP112Amplifies parameters of creaturesLink
EF_CHANGING_FORM114Changes the form of the character or creatureLink
EF_CHANGING_GROUP115Changes the group or team of the character or creatureLink
EF_HUNTING_TRAINING116Training effect related to huntingLink
EF_PARAMETER_INC_TO_ACTIVE_SUMMON117Increases parameter for active summonsLink
EF_RIDING200Allows ridingLink
EF_AMP_AND_INC_ITEM_CHANCE201Amplifies and increases item drop chanceLink
EF_ADD_SKILL203Adds a skillLink
EF_RESIST_HARMFUL_STATE2001Resists harmful statesLink
EF_ADD_REDUCE_DAMAGE_ON_ATTACK3021Adds damage reduction on attackLink
EF_DAMAGE_REDUCE_BY_PERCENT_AND_VALUE3031Reduces damage by a percentage and a fixed valueLink
EF_AMP_DAMAGE_BASED_ATTACK_POINT3062Amplifies damage based on attack pointsLink
EF_INC_DOT_BASED_PARAM3071Increases parameters based on DOT (Damage Over Time)Link
EF_IMMORTALIZE3111Grants immortalityLink
EF_INFINITE_SUMMON_TIME3121Sets infinite summoning timeLink
EF_ADD_STATE_BY_SELF_ON_KILL3201Adds a state to self upon killingLink
EF_ADD_STATE_ON_CRITICAL_ATTACK3202Adds a state on critical attackLink
EF_ADD_STATE_BY_SELF_ON_CRITICAL_ATTACK3203Adds a state to self on critical attackLink
EF_ADD_STATE_ON_BEING_CRITICAL_ATTACKED3204Adds a state when being critically attackedLink
EF_ADD_STATE_BY_SELF_ON_BEING_CRITICAL_ATTACKED3205Adds a state to self when being critically attackedLink
EF_ADD_STATE_ON_AVOID3206Adds a state on avoiding an attackLink
EF_ADD_STATE_BY_SELF_ON_AVOID3207Adds a state to self on avoiding an attackLink
EF_ADD_STATE_ON_BLOCK3208Adds a state on blocking an attackLink
EF_ADD_STATE_BY_SELF_ON_BLOCK3209Adds a state to self on blocking an attackLink
EF_ADD_STATE_ON_PERFECT_BLOCK3210Adds a state on perfect blockLink
EF_ADD_STATE_BY_SELF_ON_PERFECT_BLOCK3211Adds a state to self on perfect blockLink
EF_INCREASE_ENERGY_UNCONSUMPTION_RATE3301Increases energy unconsumption rateLink
EF_ADD_STATE_BY_SELF_ON_DEAD3311Adds a state to self upon deathLink
EF_AUTO_RESURRECTION_AFTER_REMOVE_STATE3321Automatically resurrects after state removalLink
EF_ADD_STATE_BY_EQUIP_ITEM10001Adds a state by equipping an itemLink