EF_MISC | 0 | Miscellaneous effect | Link |
EF_PARAMETER_INC | 1 | Increases a parameter | Link |
EF_PARAMETER_AMP | 2 | Amplifies a parameter | Link |
EF_PARAMETER_INC_WHEN_EQUIP_SHIELD | 3 | Increases parameter when equipped with a shield | Link |
EF_PARAMETER_AMP_WHEN_EQUIP_SHIELD | 4 | Amplifies parameter when equipped with a shield | Link |
EF_PARAMETER_INC_WHEN_EQUIP | 5 | Increases parameter when equipped (general) | Link |
EF_PARAMETER_AMP_WHEN_EQUIP | 6 | Amplifies parameter when equipped (general) | Link |
EF_PARAMETER_SYNCHRONIZATION | 8 | Synchronizes parameters with a specific effect | Link |
EF_DOUBLE_ATTACK | 21 | Allows for a double attack | Link |
EF_ADDITIONAL_DAMAGE_ON_ATTACK | 22 | Adds extra damage on attack | Link |
EF_AMP_ADDITIONAL_DAMAGE_ON_ATTACK | 23 | Amplifies additional damage on attack | Link |
EF_ADDITIONAL_DAMAGE_ON_SKILL | 24 | Adds extra damage when using skills | Link |
EF_AMP_ADDTIONAL_DAMAGE_ON_SKILL | 25 | Amplifies additional damage when using skills | Link |
EF_ADD_STATE_ON_ATTACK_OLD | 26 | Adds a state on attack (old system) | Link |
EF_ADD_HP_ON_ATTACK | 27 | Restores HP when attacking | Link |
EF_AMP_RECEIVE_DAMAGE | 30 | Amplifies received damage | Link |
EF_ADD_HP_MP_ON_CRITICAL | 34 | Restores HP and MP on a critical hit | Link |
EF_HEALING_AMPLIFY | 35 | Amplifies healing effects | Link |
EF_ADD_STATE_ON_ATTACK | 36 | Adds a state on attack | Link |
EF_ADD_STATE_BY_SELF_ON_ATTACK | 37 | Adds a state to self on attack | Link |
EF_ADD_STATE_ON_BEING_ATTACKED | 38 | Adds a state when being attacked | Link |
EF_ADD_STATE_BY_SELF_ON_BEING_ATTACKED | 39 | Adds a state to self when being attacked | Link |
EF_STEAL_WITH_REGEN_STOP | 40 | Steals while stopping HP regeneration | Link |
EF_ABSORB | 41 | Absorbs damage or effects | Link |
EF_STEAL | 42 | Steals HP or MP | Link |
EF_DAMAGE_REFLECT_PERCENT | 43 | Reflects a percentage of damage | Link |
EF_DAMAGE_REFLECT | 44 | Reflects damage | Link |
EF_DAMAGE_REFLECT_WHEN_EQUIP_SHIELD | 45 | Reflects damage when equipped with a shield | Link |
EF_DAMAGE_REDUCE_WITH_RACE_BY_PERCENT | 46 | Reduces damage based on race percentage | Link |
EF_DAMAGE_REDUCE_WITH_RACE_BY_VALUE | 47 | Reduces damage based on race value | Link |
EF_MANA_SHIELD | 49 | Provides a shield that absorbs mana | Link |
EF_HEAL | 61 | Heals HP or MP | Link |
EF_REGEN_ADD | 62 | Adds regeneration effects | Link |
EF_HEAL_BY_ITEM | 63 | Heals using an item | Link |
EF_HEAL_HPMP_PER | 64 | Heals HP and MP by percentage | Link |
EF_FORCE_CHIP | 71 | Applies a force chip effect | Link |
EF_SOUL_CHIP | 72 | Applies a soul chip effect | Link |
EF_HEALING_CHIP | 73 | Applies a healing chip effect | Link |
EF_LUNAR_CHIP | 74 | Applies a lunar chip effect (related to the previous chips) | Link |
EF_NEUTRALIZE | 81 | Neutralizes harmful effects | Link |
EF_MEZZ | 82 | Applies a mezz effect | Link |
EF_PROVOKE | 83 | Provokes enemies to target the user | Link |
EF_DECREASE_STATE_EFFECT | 84 | Decreases the effect of a state | Link |
EF_INC_HATE | 85 | Increases hate or aggro | Link |
EF_AMP_HATE | 86 | Amplifies hate or aggro | Link |
EF_SKILL_INTERRUPTION | 87 | Interrupts skills | Link |
EF_ADD_REGION_STATE | 88 | Adds a state to a region | Link |
EF_MP_COST_INC | 91 | Increases MP cost | Link |
EF_ADD_PARAMETER_ON_NORMAL_ATTACK | 92 | Adds a parameter on normal attack | Link |
EF_ADD_PARAMETER_ON_SKILL | 93 | Adds a parameter on skill use | Link |
EF_KNOCKBACK_ON_DEFAULT_ATTACK | 94 | Applies knockback effect on default attack | Link |
EF_REMOVE_GOOD_STATE | 97 | Removes beneficial states | Link |
EF_TRANSFORMATION | 104 | Transforms the creature or character | Link |
EF_DEAL_DAMAGE | 105 | Deals damage | Link |
EF_AMPLIFY_CASTING_TIME | 106 | Amplifies the casting time of spells | Link |
EF_RESURRECTION | 109 | Revives the character or creature | Link |
EF_DETECT_HIDE | 111 | Detects hidden entities | Link |
EF_CREATURE_PARAMETER_AMP | 112 | Amplifies parameters of creatures | Link |
EF_CHANGING_FORM | 114 | Changes the form of the character or creature | Link |
EF_CHANGING_GROUP | 115 | Changes the group or team of the character or creature | Link |
EF_HUNTING_TRAINING | 116 | Training effect related to hunting | Link |
EF_PARAMETER_INC_TO_ACTIVE_SUMMON | 117 | Increases parameter for active summons | Link |
EF_RIDING | 200 | Allows riding | Link |
EF_AMP_AND_INC_ITEM_CHANCE | 201 | Amplifies and increases item drop chance | Link |
EF_ADD_SKILL | 203 | Adds a skill | Link |
EF_RESIST_HARMFUL_STATE | 2001 | Resists harmful states | Link |
EF_ADD_REDUCE_DAMAGE_ON_ATTACK | 3021 | Adds damage reduction on attack | Link |
EF_DAMAGE_REDUCE_BY_PERCENT_AND_VALUE | 3031 | Reduces damage by a percentage and a fixed value | Link |
EF_AMP_DAMAGE_BASED_ATTACK_POINT | 3062 | Amplifies damage based on attack points | Link |
EF_INC_DOT_BASED_PARAM | 3071 | Increases parameters based on DOT (Damage Over Time) | Link |
EF_IMMORTALIZE | 3111 | Grants immortality | Link |
EF_INFINITE_SUMMON_TIME | 3121 | Sets infinite summoning time | Link |
EF_ADD_STATE_BY_SELF_ON_KILL | 3201 | Adds a state to self upon killing | Link |
EF_ADD_STATE_ON_CRITICAL_ATTACK | 3202 | Adds a state on critical attack | Link |
EF_ADD_STATE_BY_SELF_ON_CRITICAL_ATTACK | 3203 | Adds a state to self on critical attack | Link |
EF_ADD_STATE_ON_BEING_CRITICAL_ATTACKED | 3204 | Adds a state when being critically attacked | Link |
EF_ADD_STATE_BY_SELF_ON_BEING_CRITICAL_ATTACKED | 3205 | Adds a state to self when being critically attacked | Link |
EF_ADD_STATE_ON_AVOID | 3206 | Adds a state on avoiding an attack | Link |
EF_ADD_STATE_BY_SELF_ON_AVOID | 3207 | Adds a state to self on avoiding an attack | Link |
EF_ADD_STATE_ON_BLOCK | 3208 | Adds a state on blocking an attack | Link |
EF_ADD_STATE_BY_SELF_ON_BLOCK | 3209 | Adds a state to self on blocking an attack | Link |
EF_ADD_STATE_ON_PERFECT_BLOCK | 3210 | Adds a state on perfect block | Link |
EF_ADD_STATE_BY_SELF_ON_PERFECT_BLOCK | 3211 | Adds a state to self on perfect block | Link |
EF_INCREASE_ENERGY_UNCONSUMPTION_RATE | 3301 | Increases energy unconsumption rate | Link |
EF_ADD_STATE_BY_SELF_ON_DEAD | 3311 | Adds a state to self upon death | Link |
EF_AUTO_RESURRECTION_AFTER_REMOVE_STATE | 3321 | Automatically resurrects after state removal | Link |
EF_ADD_STATE_BY_EQUIP_ITEM | 10001 | Adds a state by equipping an item | Link |